Castles....
Castles is an evil game, played by
Goof-offs and Ne'er-do-wells,
sometimes for fun, sometimes for money or blood. The game is
played at the Telari's Escape gaming hall, located one east, two north
and two east of South Town Square, next to the statue of Randon
D'Godarg. The rules are posted in the gaming hall, and are as
follows.....
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"Castles" is a card game in which
each player has a tower that they
need to defend. A tower has a rating between 0 to 100. If a
player has a tower that reaches 100 or more, that player automatically
wins. If a player's tower reaches 0, the player is considered
"disabled". Since it is possible to play cards that raise other
player's towers, it is possible for a disabled player to resume game
play.
Each player also has a wall that
protects their tower. Walls have
no limits on size. Most damage is inflicted on the wall first and
then any leftover damage is then applied to the player's tower.
For instance, if you have a wall of 3 and a tower of 15 and took 6
damage, your wall would then be 0 and your tower would be 12.
Some cards, however, can deal damage directly to a tower, completely
bypassing a wall.
Cards themselves are arranged in a
collection called a hand. Each
player's hand always contains 6 cards. Cards may only be played
during a player's turn. Cards have varying effects, which are
displayed by typing PLAY STATUS (you must be participating
in an active Castles game to use this command). To play a card,
you must pay its "cost". Each card has one of four costs:
NOTHING: the
card is free to play. It requires nothing.
BRICKS:
the card requires a certain number of bricks to play.
GEMS: the card requires a certain number
of gems to play.
CREATURES: the card requires
a certain number of creatures to play.
To play cards, each player has a
number of resources called "bricks",
"gems", and "creatures". At the beginning of every turn, each
player gains bricks from his/her quarry (a generator for bricks), gems
from his/her magic, and creatures from his/her zoo. For instance,
if you have a quarry of 2, a magic of 1, and a zoo of 4, then at the
beginning of your turn, you will gain 2 bricks, 1 gem, and 4
creatures. You can use these resources to play cards.
Optionally, you can automatically win the game by having an
exceptionally high resource.
Additional costs: some cards have
effects that cause you to lose
resources, wall, or generators. For example, a card may say
"deals 5 damage to enemy, lose 2 gems" and cast 2 bricks to play.
You will lose the 2 bricks for sure, but if you have less than 2 gems,
you can still play this card. You won't wind up with negative
gems. Use this to your advantage to avoid paying some of these
costs.
Playing again: some cards let you
play them and then play again
immediately. You will draw a new card and get to play again, but
this does not count as the beginning of your turn, so you will not gain
resources from your generator again.
Other play options: you may forfeit
at any time to immediately
lose. You may also pass your turn by playing nothing or by
discarding a card. See PLAY for more details.
Winning conditions: you win if
(a) all of your opponents are
disabled (tower is 0), (b) your tower reaches 100, or (c) any of your
resources are at or above 300 at the end of your turn.
The game has a three-minute timer on
it. Any time a player takes
their turn, the timer is reset. If someone takes longer than
three minutes to complete their turn, the game ends immediately.
This may change in future versions of Castles.
To begin a new game, type
CREATE GAME. To enter an
existing game that has not yet started, type ENTER GAME.
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